Designing isn’t something we do - It’s Who We Are!
As I recall,
I was born designing. From the living room walls to the first sheets of paper
my mother gave me; my lines became shapes; shapes became objects; and objects,
thoughts. Design is about seeing beneath the surface. It’s dissecting and
understanding objects and the world in basic elements, fundamental principles
and constant threads that makes it work, function and stunt us with it grace,
brilliance and elegance.
I am largely
influenced my Father- an Engineer/Architect. The tools of design became the toys of my
childhood. In an effort to protect his work, his tools, and keep me off
his drawing board, my dad gave me my first drawing board at age four. His home
office was out of bounds, unless he was in it. By this time I had destroyed countless
measuring tapes, which double as work instruments and yoyos. To date, I have
own a total of three drawing boards. I still have the one that started it all,
in addition to other drafting tools my father gave me over twenty years ago - much
of which predates me.
Sharing a moment with my Dad.
Being
naturally rebellious, I resisted my father’s encouragement to pursue a design
based career. My life, however was always about creating order rather that
following it; crafting solutions to solve problems; devising methods to
accomplish chores easier and more efficiently; sculpting my room to operate
around the way I lived, and enjoyed doing this. I bring this to all my
projects. Designing is about problem solving, finding viable, personal solutions in the built
environment to augment function, work and lifestyle of owners, occupants and
end users.
Designing is
blood in the veins. Inevitably, I embraced my passion and surrendered to what
it is I was create to do. Designing is indeed a gift that cannot be taught. It
can only be honed, refined, channeled and directed. Hence, here I am.
It is
important that Design knows when to stop. Your hand was perfectly crafted with
five fingers. The loss of one will significantly alter its’ functions. The
addition of a sixth finger does nothing to improve function or dexterity. The
hands’ Designer knew five was the perfect stop. Great design is therefore defined
where it ends. Hence a master designer
must never do too much or too little. He must always recognize when the
solution is found and when enough is enough.
Peter E.
http://www.peteredesigns.com
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